M E T H O D

STORY TELLING - SOUND PRODUCTION - MULTI MEDIA - INTERACTIVE - ART CURATION - RAW SPACE - IMMERSIVE - MOVEMENT

 
 
 
 
 
 
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R A W S P A C E

I use derelict, abandoned, raw spaces in cities, construction sites & empty swimming pools to framework experiences.

I often use multi disciplinary mediums to showcase and engage important ideas to the community,

aid corporates in becoming interactive with their impact missions & design programmes for schools to educate more holistically.

 

S O U N D P R O D U C T I O N

Sound is an essential element of my work. Usually I like raw spaces to be filled with basic and minimal sound, adding special tones and external features depending on the piece.

Voice over is are also a technique I often use, especially after deeply looking into the content and developing a special script to aid the sound piece.

Samples of tracks on this page : 1. Future eco lifestyle lifestyle (Urban Matters #BMW Mini), 2. Minimal Sound (interactive experience room - dystopia of the future, 3. Virtual Presence Run Experience Event (Voice + Sound for RGF International).

 

M O V E M E N T


Movement choreography, what comes between the lines of theatre, story telling, mime, action art & dance.

This is another important method that I use to lift a creative pieces. This method is created in particular to the space given for a piece and interaction with the attendees, it is therefore often open ended, according to the movement and response to the people.






I N T E R A C T I V E

All my events have relevant objects placed in areas which guests can interact with it. It is placed in unassuming areas which encouraged people to touch, feel, listen and smell.

The idea behind it is to provoke, question & encourage dialogue.

The image here depicts a distopia, where environmental issues will be on a dangerous rise.

  M  U   L  T   I    M   E   D   I   A


Over time my work has developed into incorporating a more technically interactive spaces. concepts are carefully curated around elements that can hold a greater depth of engagement.

Here, we are designing a robots brain, for a global recruitment company - to showcase the eutopic scenario where AI works hand in hand with man.

 
 

S T O R Y T E L L I N G

Story telling has always been the crux of all my creative work.

From my first concept shows, ‘the Elderly Story telling’ series, I have always created content around the story teller themselves.

Later on, as my work developed I started to incorporate other artistic mediums such as lighting design, sound design & movement. However, all of these aspects were driven always, by the the story tellers themselves.

 

C U R A T I O N

I see curation as the detail that pumps life into my pieces. I am prefer to use minimal and simple design with space, always keeping in mind how it may compliments the rustic framework of the space.

Multiple inexpensive and simple objects is what I like to use best, as it is able to encourage participation.

It is important that the shadows created out of the lighting curation aligns to the concept. From the original use of the lights to how it is projected in raw environments.

For instance this piece, POP, demanded a garish light, so it was decided to position flood lights, in carefully measured and alcoved areas.

I  M  M   E   R   S   I   V  E   

Much of the content is designed around people. I want people to not just engage but be part of the very dialogue. I use immersion techniques to see how people react to an idea on the spot.


This method helps in creating a greater connection between the pice, audience and general concept.